ADC tiers swing with supports, bot items, and how punishable you are without peel. Rank marksmen who can farm under pressure, survive laning, and still hit frontlines in messy Solo Queue fights. Revisit the ranking after balance changes Comfort picks you can execute still win Finish one core before widening
Lane bullies must convert plates and dragons; hypercarries must not int before three items. Mid ADCs pop with specific supports or soft matchups. Immobile carries need peel or a team that zones divers. Item system shifts change DPS breakpoints—recheck after those patches. Self-peel and wave clear often outrank theoretical Perfect World late DPS in pubs. Scout the field before forcing a contested line Practice the difficult timing in easier content first Item and relic choices can move a unit several places Mute distractions and play the objective timer A flexible secondary option prevents hard counter locks Scout the field before
Main two ADCs: a safe farmer and an aggressor. Practice CS while zoned and spacing vs all-ins. Track assassin spikes. Share vision; stop facechecking. If your team has zero engage, consider utility or poke carries. Deaths avoided and objectives taken climb more than pentakill clips. Write down what failed and adjust the next session Do not spread rare materials across unfinished builds Learn the matchup notes that actually decide fights Keep a budget path if the premium route is locked Consistency across many runs beats one lucky highlight Write down what failed and adjust the next session Do not spread