Support Tier List

Support tiers should weigh lane presence, vision, and peel/engage in Solo Queue chaos. Rank enchanters and tanks by how they create playable games for unreliable ADCs. Revisit the ranking after balance changes Comfort picks you can execute still win Finish one core before widening the roster Track your own results

Engage tools or lane harass that sets plates mark climb supports. Mid supports excel as counters. Warding patterns are part of the champion. Item changes flip enchanters vs tanks. Roam timers matter. If your ADC is inting, still play the map. Scout the field before forcing a contested line Practice the difficult timing in easier content first Item and relic choices can move a unit several places Mute distractions and play the objective timer A flexible secondary option prevents hard counter locks Scout the field before forcing a contested line Practice the difficult timing in easier content first Item and

Main two supports with different jobs. Practice hook/engage accuracy or enchant timings. Ward like it is a win condition. Track enemy support roam. Climbing is vision plus deaths denied. Write down what failed and adjust the next session Do not spread rare materials across unfinished builds Learn the matchup notes that actually decide fights Keep a budget path if the premium route is locked Consistency across many runs beats one lucky highlight Write down what failed and adjust the next session Do not spread rare materials across unfinished builds Learn the matchup notes that actually decide fights Keep a budget